Recent Posts

Ray tracer in Rust and OpenCL

This post is about my attempt to write a simple physically-based Monte-Carlo ray tracing engine in Rust and OpenCL. It is aimed to be a convenient framework ...

Simple 3D vehicle physics simulator

I worked on this toy project in the winter between 2012 and 2013. This was my first year in Novosibirsk State University. I studied calculus, linear algebra ...