WIP: Lobachevsky (hyperbolic) space ray tracer
This post is about my attempt to write a simple physically-based Monte-Carlo ray tracing engine in Rust and OpenCL. It is aimed to be a convenient framework ...
This post is about an implementation of control system for fast elements of electron beam welding machine in BINP. My contribution in the development of this...
I worked on this toy project in the winter between 2012 and 2013. This was my first year in Novosibirsk State University. I studied calculus, linear algebra ...